![]() ![]() The additive combination creates an anisotropic reflection that “spreads” the color of the spectrum. ![]() ![]() Use a VRayBlendMtl to additively combine 3 anisotropic metallic materials,Įach of which reflects a pure primary RGB color, but has a slightly different anisotropic angle. This technique can also be implemented in V-Ray for other 3D software like V-Ray for Maya etc. This material setup is using V-Ray 5, but will also work for V-Ray next,Īnd in previous versions, not having the Metallic property, it can be implemented by unchecking Fresnel Reflections and setting the color through the Reflection color. ![]()
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